About coldfire Features Media Download
Features
Graphics
  • GLSL shader support.
  • In house multitexturing shaders similar to quake 3.
  • z-fail Stencil shadows.
  • VBO.
  • Multipass rendering.
  • Advanced background rendering class.
  • HUD class, scripted 2D rendering.
  • Landscape class, terrain rendering.
  • Direct to FBO rendering, and post manipulation.
Dynamics
  • Integrated particle engine with physics modifiers.
  • Skeletal animations. - removed for now to be replaced in part with GSO.
  • Camera animations.
Other
  • Programmable render pipeline.
  • Global access to everything.
  • GSV class, communicates data to whatever part of the engine that needs it in whatever format using strings instead of local datatypes.
  • Uses it's own set of fileformats.
  • direct LWO object import and/or conversion to the preferred CFMD format.
  • Built in logger.
  • OBJ loader
Planned features
  • GSO, Global String Objects, controls other objects from spaceships ragdolls and particle system emitters in a effective way.
  • Texture names, call for textures using strings instead of uint