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GraphicsDynamics
- GLSL shader support.
- In house multitexturing shaders similar to quake 3.
- z-fail Stencil shadows.
- VBO.
- Multipass rendering.
- Advanced background rendering class.
- HUD class, scripted 2D rendering.
- Landscape class, terrain rendering.
- Direct to FBO rendering, and post manipulation.
Other
- Integrated particle engine with physics modifiers.
Skeletal animations.- removed for now to be replaced in part with GSO.- Camera animations.
Planned features
- Programmable render pipeline.
- Global access to everything.
- GSV class, communicates data to whatever part of the engine that needs it in whatever format using strings instead of local datatypes.
- Uses it's own set of fileformats.
- direct LWO object import and/or conversion to the preferred CFMD format.
- Built in logger.
- OBJ loader
- GSO, Global String Objects, controls other objects from spaceships ragdolls and particle system emitters in a effective way.
- Texture names, call for textures using strings instead of uint